This shows a basic cube shape in a 3D program, and what it looks like with its UV map unwrapped from around it.
The map creates a skin that covers the basic base shape, and when it is applied to the shape.
In its simplest form, the UV map entails:
- Unwrapping the mesh
- Creating the textuer
- Applying the texture
Visit Mars Station One for more about my 3D project, and to find out more about 3D in general and my learning process in creating my 3D project, visit Phantascene.
Cube Attribution: Zephyris at en.wikipedia
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